Berklee Music For Games Seminar 2009

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
217 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 26, 2009

This project was to introduce and demonstrate the abilities of interactive audio. Each student was given the resource of studio time as well as a musicians including a string quartet. Our goal was to pick a game of our choice and create interactive music according the model programming. This one introduces an example of cross fading. Basically you will hear the hero's theme on their turn, and when they go in and out of fight sequences, the music changes. When it goes to the evil side's turn, you will hear their theme and music changes as well.
Game chosen for this example is Fire Emblem.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more