This project was to introduce and demonstrate the abilities of interactive audio. Each student was given the resource of studio time as well as a musicians including a string quartet. Our goal was to pick a game of our choice and create interactive music according the model programming. This one introduces an example of cross fading. Basically you will hear the hero's theme on their turn, and when they go in and out of fight sequences, the music changes. When it goes to the evil side's turn, you will hear their theme and music changes as well.
Game chosen for this example is Fire Emblem.
Link to this comment:
All Comments (0)