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JigLibX - Collision Islands

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Uploaded by on Feb 23, 2008

This video shows the new freezing system of jiglibx using collision islands.

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Science & Technology

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Standard YouTube License

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Uploader Comments (noone688)

  • I know what caused the objects left hanging in your code it was 'DampAllActiveBodies' but i was not happy with the freezing because often stacked things get partly freezed and then reactivated which made it jiggle ;) I wrote a simple recursive method which builds this islands very fast and isn't complicated but someone else has to backport it because im not good enough in c++.

  • the library has some default primitives. (Box, Heightmap, TriangleMesh, Sphere, Capsule) So, yes this is pixelperfect collision.

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  • Looks really great - I was worried it would be pretty tricky to refactor this bit of the code!

    Ummmm any chance of backporting it to the c++?!

  • is this pixelperfect collision?

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