Sid Meier's Alpha Centauri Secret Project: The Neural Amplifier

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Uploaded by on Oct 13, 2006

From the videogame known as Sid Meier's Alpha Centauri, this is the secret project video for The Neural Amplifier.

Secret project details:
Cost: 300
Prerequisite Technology: Neural Grafting
Effect: +50% to PSI Defense.

"Against such abominations, we organize our defenses on the principle that one strong and able mind can shield the many."
-- Spartan Battle Manual

Ripped with HCl's Wing Commander Movie Player: http://hcl.wcrevival.de/movie_player.html

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Top Comments

  • Good memories. The secret projects cinematics alone are enough reason to play Alpha Centauri. They'll make you go through all the spectrum of emotions and introspections.

  • The Neural Amplifier project is rather scary, while the Dream Twister is an incredibly well done "sequel" with strong symbolism. I love watching them.

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All Comments (30)

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  • @Alathaea

    And yet... slightly creepy.

  • I always thought the idea of a Neural Amplifier was bloody fantastic. If you were depressed or lonely, imagine being able to plug in and feel the certainty, strength and reassurance of a strong mind shielding you.

    Even the placebo effect of knowing the most resilient people in your society were defending you. It's strangely uplifting.

  • @deathwatch1980 1992 film by Ron Fricke. Largely non-narrative (ie it has no "story" as such). One of my favourites.

    Fricke has made a sequel, called Samsara, which just premiered at the Toronto International Film Festival, should be getting a release date soon.

  • @EarthTremor never heard of this baraka your talking about, what is it??

  • I think some people didn't buy the game just because the leader of the warriors was a woman and there was a communist faction.

  • Late game is all mindworms. Planet spawns zounds of demon boils, and every faction makes them like crazy. They kill singularity-stasis infantry like it's a scout patrol. Pretty important project.

  • Yay, Tinfoil Hats for everyone!

  • @djaked it gave all your units a defense bonus against psi attacks. *Very* useful late-game when aggressive mindworms become a real threat to your bases.

  • What did this project do?

  • The makers of this game mined almost every second of Baraka for their cutscenes.

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