Supreme Commander: Mech Marine Assault

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
25,979
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Aug 10, 2007

Massive mech marine assault. casualties in the thousands, one dead enemy commander.

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 8 dislikes

Link to this comment:

Share to:

Uploader Comments (gamer2456)

  • holy shit how can your computer hadle all that???????????????????????? mine can barely handle 200 300 units

  • trust me, its NOT handling it. If i remember correctly, this was filmed at about 3 FPS, maybe 10 once in awhile. However it looks alot smoother when compiled in a video

  • Nice. I keep underestimating the effectiveness of those fast, tiny, fairly weak things. From all factions. I see twenty or so coming after my army of tanks and artillery and I think "Well, this'll be easy." Shortly afterwards, most of my army is gone. What makes them so effective? Their small size? Are they hard to hit? I don't get it.

  • i dont get it either, but having tons of factories constantly popping them out makes for an effective attack lol

Top Comments

  • well the commanders have ppl driving them, yes? and the war is faught to protect ppl, right?

  • Well, i always thought there might be some sort of pilot-guy spawned into the planes since they have a cockpit :P

    but yea w/e

see all

All Comments (116)

Sign In or Sign Up now to post a comment!
  • @gamer2456 both of them together lol

  • @nabasta Actually, mech marines do 7 damage per shot, but fire 3 times a second=21 dps. Btw, do you have a GPG account? Maybe we can do that online and post a replay! lol

  • @jacksparrow20111

    Yesterday, I played a skirmish where the computer built a fatboy. I killed it with 200 mech marines. I could hardly believe it. My buddy was watching and actually fell out of his chair laughing.

  • @canuslupus2005

    The mech marines do 7 damage per second . When you have them spread out like that, you are presenting a lot of damage coming from more enemies that you can shoot back at effectively. You may kill many of them, but for every mech marine you kill; one or two step forward to continue the barrage.

  • @codegeassownage harbingers can form sort of a diamond formation and heal each other and that way they form a wall that takes almost unending damage. That way a gc could be whaling the hell out of the enemy attack force. I like the othuum best because it can beat harbinger and if it gets in trouble can go into water.

  • @jacksparrow20111 oh thats cool but actually the siege assault bot thatll come out victorious out of the titan and loyalist suprisingly would be the loyalist because of its higher dps. the personal shield on the titan only gives the unit a 300 hp boost.. the harbinger mark and the siege tank are in there own categorie and they match eachother.. i suggest the tank if you want amphibious attacks and the mark if you want to heal your units without a engie nearby..

  • @codegeassownage flare is godlike for early hit and run tactics because of its low rate of fire and high damage per shot.

  • @jacksparrow20111 yeah but i wonder why the flare is not even shown much and is the 2nd weakest i mean i didnt even know aeon had a light assault bot till i got fa

  • @codegeassownage Order of strength:

    Mech Marine

    Hunter

    Flare

    Selen

    but the Selen is only less powerful because it's also a scout and has stealth and cloaking.

  • @jacksparrow20111 yeah UEF mech marines are the strongest out of the 4 factions light assault bots. in supcom i think hunters or aeons are the weakest and in fa serephims are the weakest.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more