Knights in the Nightmare - Leveling Sessions

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Uploaded by on Nov 10, 2010

This is a demonstration video for my friends to show how the game plays. I'll try to get some Cladun LP footage recorded before the end of Friday, as I may be trading in my PSP-3000 for a PSP Go (given the fact that I rarely ever use the UMD drive, and the Go seems like it'd be much more ergonomic for me). Hopefully I'll have roughly 3 hours of recorded footage so I'll be able to have 12 days worth of uploads.

As for the controls, X button grabs items, L button "Hides" (I use it once to cancel a charge that wasn't going to hit anything and waste Vitality), R button switches between law and chaos phases. Square toggles between speeds (slow (precise) and fast). Hitting Start over an NPC will initiate a small monologue sequence (which gives a little insight on the story of your Knights), but in leveling sessions this doesn't do anything. Start also brings up the "end turn" dialog.

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Uploader Comments (Chronosv2)

  • controlling the whisp in the psp feels horrible imo compared to the ds version

    i have no idea why the hell they ported this game to the psp

  • @dMITIC I disagree. While the DS version was fairly simple to control, my visual impairment made the dual-screen setup really hard to work with. The only thing you can't do is lift your hand and tap somewhere else to move the wisp. Aside from that, the controls really aren't that bad. Of course, in the end both of our points of view are opinions, so I'm not going to push the topic. You have your belief on the idea, I have mine.

  • God....I REALLY want to get this game. But it kinda looks just like every other Atlus game...overcomplicated...

  • @spotieotie Well, it's part of Sting's Dept. Heaven series of games. It's not so much complicated as it is unforgiving, truth be told. It's just a strategy RPG with shmup mechanics (well, dodging bullets at least).

  • Just one more question: What does it mean when an enemy in a slot starts flashing, like that fairy did that you had to kill to complete the turn?

  • @theKGB1000 If memory serves, that's the game's "Attack warning". When a monster's icon gets to the top of the bar on the left side of the screen, it's their turn to attack and they flash to indicate to you that an attack is incoming from that creature. And don't worry, I don't mind answering questions; I just hope I'm not giving the wrong answers! As said, it's been a long time since I played.

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  • I got a PSP Go for exactly the same reason. I enjoy it much more when I can have a lot of my games at once and the decreased loading times makes it a lot more enjoyable. The only downside is that it's a bit more annoying to function since the L and R buttons are up behind the back of the screen. Tends to make my fingers fall asleep faster but it's still not annoying enough to make me want a regular PSP again.

  • @theKGB1000 Guest Characters are nameless Knights that don't have any part in the story. The only exist for the mission they're summoned on, and the game will only allow you to use them in Leveling Session mode or if you don't have enough Knights for a story mission. Either way, use them or not, once the level ends they're gone. They're basically free units. Use them to gather equipment in Leveling Sessions and then they disappear.

  • @Chronosv2 Oh, OK, got it....Sorry, just who are the "Guest characters?"

  • @theKGB1000 When you go into the "Leveling Session" menu item, you're given items for the Guest characters to use. You can use those Guest characters and the weapons they're given to build EXP and get more equipment for you to merge with your low-durability gear. I've salvaged quite a few items that way.

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