Let's Compare ( Bubble Bobble )

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Uploaded by on Jan 15, 2011

Description Source:

http://en.wikipedia.org/wiki/Bubble_Bobble

Bubble Bobble (バブルボブル, Baburu Boburu?) is an arcade game by Taito, first released in 1986 [1] and later ported to numerous home computers and game consoles [2]. The game, starring the twin Bubble Dragons Bub (Bubblun) (バブルン, Baburun?) and Bob (Bobblun) (ボブルン, Boburun?), is an action-platform game in which players travel through one hundred different stages, busting and pushing bubbles, avoiding enemies and collecting a variety of items. The game became very popular and led to a long series of sequels and spin-offs. The main goal of the game is to rescue Bub and Bob's girlfriends from monsters.

Game mechanics

In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games.

The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated.

Enemies turn "angry" -- becoming pink-colored and moving faster -- if they are the last enemy remaining, escape from a bubble after being left too long, or a certain amount of time has been spent on the current level.

After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, and disappear once a player's life is lost.

Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) is deadly, resulting in the loss of a life.

The game's music was written by Japanese team Zuntata. Peter Clarke and David Whittaker have arranged music for home computer ports (some versions have a new intro music by Whittaker).

Ports

The popularity of Bubble Bobble led Taito (or its licensees) to port to many home computers and video game consoles. Ports of the game were released for the Commodore 64, Sinclair ZX Spectrum, Amiga, Atari ST, MSX, Amstrad CPC, Sharp X68000, PC (MS-DOS, 1989 and 1996), Apple II, FM Towns Marty, Sega Master System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, Sega Saturn, Nintendo Entertainment System, Famicom Disk System, Sega Game Gear, mobile phone (Sprint PCS), Texas Instruments TI-8x series of calculators[3] and UltraCade's Taito Arcade Classics. A version also exists for the BBC Micro on public domain though never officially released.

In 1996 Taito announced that they lost the original source code [4]. As Probe Entertainment was in charge of the home conversions, Taito sent them a Bubble Bobble arcade PCB so they could play the original game and reproduce its mechanics. This led to the release of Bubble Bobble also featuring Rainbow Islands for Saturn, PlayStation and PC (MS-DOS) in 1996.

The original Game Boy and Game Boy Color versions have a Moon Water storyline, and are known as Bubble Bobble, and Classic Bubble Bobble respectively.[5]

In 2002, a homebrew version for the TI-83 graphing calculator was released.[6]

In October 2005, a version was released for the Xbox, PlayStation 2, and PC as part of the Taito Legends compilation of classic arcade games.

At the end of 2006 a new port for mobile phones in Europe and Japan was released.

On December 31, 2007, the NES version of Bubble Bobble was released on Nintendo's Virtual Console service for the Wii. It costs 500 Wii Points, the equivalent of US$5.

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Uploader Comments (GamingHistorySource)

  • hmm either the Master system emulation had sound problems or i have memory problems. I remember that the sound was faster but well it was over 20 years ago maybe i should check that out later. Also it was the only port which had 200 rounds but i am really unsure if the stages repeated themselves after stage 100 or not. Probably one of most faithfull Arcade conversions. But they seem to be all good ports wxcept for zx & CPC version.

  • @htdmc2010 I was using the PAL version of the SMS for this video. I could not seem to get the NTSC Version to work correctly. PAL tends to be a bit slower.

  • I won't comment on the differences but the guy who invented this game was a genius.

    :)

  • @WangLiangQuan Agreed !

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All Comments (25)

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  • @GamingHistorySource

    That could be the case thx alot for your effort i really love the comparison videos.

  • I forgot to mention that in the Master system version there were several bosses in between the Game i think every 25 stage or so there was a boss and thats why i always said that the game was frigging hard. Several years later when i purchased the saturn version i was surprised that it hadn`t the mid bosses then i realiised that it was only in the Master system version.

  • On this game the Game Gear kicked Game Boys ass in the pocket wars.

  • funny how the Gameboy Advance had the power to make a pixel perfect version but they choose to change almost all the graphics

  • @mynameisleeyesitis The BBC version was never an official release. I coded it and approached Firebird but they weren't interested at the time

  • @r4shka no offense taken. it's one of those types of games. You either love it or hate it. Thanks for commenting ! :)

  • The "new" version of Bubble Bobble on GBA, sorry to offend you if I do, is UGLY AS HWELL! Looks like f***ing Megaman in a cheap-arse Dragon suit and a bubble-shooting beam! Seriously bro, that game disappointed me at its maximum.

  • The Gameboy version was 7 kinds of uncalled for.

    Great vid, great game.

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