MarioAI Perception
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Uploader Comments (amoxys)
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All Comments (12)
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@amoxys That is incorrect. There were/are methods to retrieve mario's state AND differentiate between different elements. See my Mario controller for an example of one that does that. -Erik
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Wow I can't even begin to understand how you did this, I like intelligent people.
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@amoxys XD It ran away from the shells it was holding?
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I can't help but notice it doesn't detect mario's fireballs or coins, nor can it tell mushrooms from enemies.
Gargomon251 1 year ago
@Gargomon251 Yeah, I can't remember if this was a limitation of the API at that time or if I was just too busy implementing other parts of the AI. For example I didn't even tried to extract data about the coins from the API because it wasn't important for the competition. It was impossible to retrieve Marios state (small, big, white..) so I didn't even tried to make it handle fireballs. I made the video to visualize the restricted reconstruction of its world my controller used for its decisions.
amoxys 10 months ago
it doesn't need to handle the abyss if jumping into the "abyss" makes mario hit the gate
WolfCoder 1 year ago
@WolfCoder you're right. but on the right side of the video (my agent's perception) there is no gate. as i can remember there was no way to retrieve the position of the gate.
amoxys 1 year ago
You must be a very clever man
ert135 2 years ago
@ert135 yep :)
amoxys 1 year ago