iPhone Boat and Ocean model

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Uploaded by on Mar 17, 2009

Been working on this for a while. Got the gerstner waves written in ARM assembly language, along with code for the dot3 bump mapping. Haven't integrated the foam and spray model as yet. The buoyancy model Is based on 7 floatation devices, with a power function (y=x^k) approximating the hull profile for each device, and a simple wetted surface model for drag.

Much of this is created using Unity and C#, with a few key routines implemented in assembler.

Category:

Gaming

License:

Standard YouTube License

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Uploader Comments (dm0st)

  • @player18792 It was a game I was working on. If you search on youtube "The Beast Goes Fishing" you will find some concept video for the game.

  • Yeah its done in Unity.

  • On the iPhone, generating the ocean is taking about 1.3ms of the 30ms we have per frame, so its not taking up a huge amount of the time budget.

    Ill post another video of a massive swell.

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All Comments (4)

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  • @dm0st

    Is this an actual app that I could buy? Or is this just something you made?

  • is this with unity or your own engine?

  • Uninformed bystander says - is all that wave complexity all that important, or could it be simplified ? Would simplifiying it make any difference to the frame rate or screen resolution, or allow more CPU time for other game variables (eg fish size etc.)?

    Not being a programmer measn not knowing what the trade offs are. being a bystander measn that I can say "Hey, that's amazingly cool, and knowing that you can change the sea state at will is pretty awesome !".

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