This 3D terrain has been generated using a grayscale 32x32 png file. Each pixel in the png represents the height of the corresponding pixel in the plane with black being the lowest and white being the highest value it can take.
You can switch between 4 different relief maps, turn animation on and off, and rotate the plane about the orgin (not the center of the plane).
The colors are freaking out to illustrate the height since this doesn't have shading yet.
The additional lines are meant to illustrate the prespective tunnel (not the frustrum)
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