City Escape
Classic
Challenge 5
Rite of Spring
Here's another stage that uses one single gimmick a whole lot: Springs. A staple in any classic platforming series, springs allow Sonic to reach higher ground. In the Classic Era, there were two types of springs (besides stage gimmicks like bouncing off a Clamer in Carnival Night): Yellow springs were low-powered and red springs were high-powered. (There is a third type, the blue spring, in Knuckles' Chaotix, that provided more power than red springs, but they are unimportant to this challenge.)
In Sonic Generations, the idea behind yellow springs being less powerful than red springs remains, but they now vary in power among the same color. The only way to find out how far a spring can take Sonic is to try it out. Another key difference is that Sonic used to have to jump into a spring to use it, but he can now walk into one to launch Sonic. From what I've seen, nobody minds this. And that's saying something considering this includes the normally unappeasable Sonic fandom.
Needless to say, this stage has springs all over the place. It kind of reminds me of Green Hills Act 2 from the 8-bit version of Sonic 2, only not cheap.
This stage also has multiple paths, and as convention goes, the highest path is the fastest one. A fork appears in the stage when Sonic gets to the first high wall: Jump to the right to land on a platform that takes Sonic straight to the next part; the path below is some slow platforming that winds around.
You'll see a path later on where Sonic drops down, takes out a G.U.N. Hunter and a G.U.N. Beetle, then takes red springs up and around. As of yet, I don't see any shortcuts here, even though it feels like there should be one.
The next fork requires Sonic to wait on a moving platform. Again, if he jumps right, he'll reach another shortcut, a series of springs with spikes between them. If Sonic gets good momentum he can actually skip many of them. I decided to play it safe here though.
And at the end...I made a mistake and put Sonic onto a bed of spikes. It's hard to time things if you can't see what's ahead. But that's all right, as I finished with almost 20 seconds to spare for the S-Rank time limit.
Rite of Spring seems to be set during a sunrise or sunset, just like the Thunder Shield Challenge.
The name is a pun on Igor Stravinsky's ballet "The Rite of Spring." You may have heard it in Disney's Fantasia; this was the song used in the segment about primitive life and dinosaurs.
Requested by MatheusGamer10
Wow, such a name. Isn't Rite of Spring the Fantasia Segment with the dinosaurs? I can't believe you couldn't customise the music here.
CuriousUserX50 1 week ago
@CuriousUserX50 Yes it is; I mentioned it in the description.
Overhazard 1 week ago
@Overhazard Luckily Sega didn't get into trouble by disney for using that name after 71 years. PS, I don't this mission is even about dinosaurs.
CuriousUserX50 1 week ago
@CuriousUserX50 Disney can't copyright Rite of Spring anyway, as the original composer was Igor Stravinsky. And Stravinsky's been dead for long enough for the song to be in the public domain.
Overhazard 1 week ago
Great video as always... How many more uploads are there until this series is finished? (I wouldn't know as I am only halfway through the game.)
bigdawg89BCD 3 months ago in playlist More videos from Overhazard
@bigdawg89BCD There are 31 more.
Overhazard 3 months ago