Torque X 2D basics 1, Part 1 / 2 - player movent, gravity and jumps.

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Uploaded by on Feb 18, 2010

This toturial shows how to create a basic 2D platform game using Torque X 2D. It shows you how to create a Torque X 2D project, make a player character respond to keyboard input, simulate gravity and how to make the player jump.

Part 2: http://www.youtube.com/watch?v=gqxVn7lX8MU

Theese tools are used:
XNA 3,1
Torque X 2D
Visual Studio 2008

Category:

Howto & Style

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License:

Standard YouTube License

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Uploader Comments (TheThomasVestergaard)

  • How would you add a time delay, because if u press space bar to much, it starts to fly...

  • @solloman You probably want to add an player action called something like "Jumping" which is set when he jumps put back to "Standing" when he lands. Then when you hit space, you only apply the physics if the player actions is NOT "Jumping".

    I hope it makes sense.

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All Comments (6)

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  • I cant find the 'Game Starter Template' in Visual Studio 2010 or 2008.

  • @TheThomasVestergaard How would you write that in code?

  • I wish i could understand lol, I manage to get the engine running, but just having difficulties with the jump only happining in a short space of time and a rolling mechanic, do u know of any codes i can grab or tutorials... email me dude, i will promote ur youtube channel as much as u can :) contact@solloman.com :)

  • Thanks pal rele helpful x

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