HL2 Level Design - A snow storm menu background map [version 2]
Uploader Comments (rookiehy2)
Top Comments
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Looks Great, but how did u make this?
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TWO WORDS: Episode three.
Video Responses
All Comments (25)
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at this rate you will finish episode 3 before Valve.
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Looks like combines are mobilizing near Borealis :D
Nice work man, some suggestions as a fellow mapper I can give:
-Combine soldiers are passing by to frequently maybe increase the respawn timer and add that some come and go from a different direction
-Try adding a passing combine train in a bit of distance with distant sound
-Maybe reduce a fog a little bit
-Any kind of passing combine vehicle would be cool, maybe something flying :D
-Make that strider patrol some circular pathway
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too bright and laggy. but good for an practice
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Nice! More games need snow
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Amazing!!!!!!! :D!!!!
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DO WANT
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I like the part where the Strider and the Hunter are chatting.
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@rookiehy2 Very nice, although the snow particles look a bit too dark; kind of like ash.
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@rookiehy2 So how did you make this? Can you send me a PM?
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I consider myself to know a fair bit about the SSDK and I've tried several times to recreate a snow scene like this, how are you able to make the fog so thick without sacrificing frame rates, I've tried using several things but none of them seem to work. I have gotten quite close to replicating something like this but it all seemed rather dead - Basically what I want to know is how did you produce the fog/snow - Was it with particles or with something else.
Please respond.
looking better, keep on it
how is it done btw, if you mind sharing the basics to reproduce
would this snowstorm effect be viable for a multiplayer level, fps wise, or does it kill framerates?
bmd103 2 years ago
I sent a message to you please check, i can't type the text here with the words limit
rookiehy2 2 years ago