Nytro Game Engine - Water
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Uploader Comments (nekitu007)
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All Comments (17)
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:D when the day comes for raytracing, i will cry tears of joy!
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Raytracing and SPH hydrodynamics are the answers!
but they are not realtime yet :) (specially raytracing). Maybe in 10-15 years.
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most people haven't heard of any of the good engines
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Save your money..look for examples on youtube for the lynxengine. It's free and it's being programmed by a guy who works for Ati.
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Funny.. I tried to look up this game engine and nobody has heard of it.
1. Did it just come out ?
2. Is it just a water physics engine or an all in one package for developing games ?
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I've taken a look at your website and the screen shots, very impressive!
BelYo 2 years ago
thanks, its all w.i.p., so dont expect too much right now :)
nekitu007 2 years ago
The engine is not public yet, it's in the development stage, yes, it is a full featured game development solution, AI, gfx, physics, network, etc. check it on 7thfactor [dot] ro
nekitu007 3 years ago
Also, the water needs a realistic mass that truly attempts to fill its container. If a hole is punched in its container, the water's mass should be affected as it flows out the hole. It should behave as a genuine fluid. Rather than pre-rendering a rectangular spout that comes out of the hole, the water needs to be a shapeless mass that can disconnect from itself in any quantity and change its shape to fit through an opening.
TheNilvarg 3 years ago
ok that was too much info :). What you are saying is already being tested with UnrealEngine3 check youtube for unreal engine 3 fluid. But again, what you are saying is requiring a huge amount of horse power processing, so what we have left for AI, other physics, game logic, rendering ? nothing. In the near future maybe the processing power will go up and I'm sure we'll have what you're talking about.
nekitu007 3 years ago
That's a test water to check some shaders, I didnt made it for water, in the final I will implement a physical aware water surfaces with foam and splashes, and maybe where available, PhysX fluids, else you'll have to wait for the future :)
nekitu007 3 years ago