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How to Build an iPhone App that Doesn't Suck

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Uploaded by on Jan 22, 2010

(May 8, 2009) Steve Marmon discusses the iPhone User Interface guidelines and proposes ten steps for the application development process.

Stanford University:
http://www.stanford.edu/

Stanford School of Engineering:
http://soe.stanford.edu/

Stanford University Channel on YouTube:
http://www.youtube.com/stanford

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LICENSE: Creative Commons (Attribution-Noncommercial-No Derivative Works).

For more information about this license, please read: http://creativecommons.org/licenses/by-nc-nd/3.0/.

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  • He's not talking fast...you're just processing what he's saying too slow!

  • 3:35

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  • uhmmmm

  • Is he also talking about making apps such as games that are the caliber of infinity blade or cod zombies? or is he just talking about making apps such as facebook, or skype, twitter etc.?

  • This is a very long video >.<

  • @okmujm the way he talks is hard to listen to because he semi stutters. 

  • Guys shut up about him not talking clearly!! He is in front of ppl and cameras and he prob is bored to ! I didn't really think it was unclear

  • Or can just try this, bitly.com /createappsnow

    This is also another method you can try.

  • @youstolemyTV 1: become apple dev (99$/year) 2: download xcode 3: decide what kind of app you want to make (game, tabbar etc) 4: follow a yt tutorial 5: get your contracts &profiles ready 6: put those in ur app 7: test on device 8: test it to ur friends devices 9: submit app via itunes connect 10: wait for it to be reviewed

  • i made angry birds!

  • y do you talk so f***king fast for lmaoo

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