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Uploaded by nigredoalbedorubedo on Mar 25, 2008
A flocking simulation using the boids function in Blender.
Film & Animation
Standard YouTube License
WOW, that's awesome!
ectoven 11 months ago
You need to use a shadow buffered spotlight instead of rayshaded. once you switch to shadow buffer all the options to do that appear.
kiml42 2 years ago
These are using Newtonian physics, aren't they? If you want to do more advanced flocking you can use boids.
Also, you might want to have each particle be a mesh, so it looks more like a flock of animals.
huh, how did you make the object block the spotlight halo?
snipperbes 3 years ago
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WOW, that's awesome!
ectoven 11 months ago
You need to use a shadow buffered spotlight instead of rayshaded. once you switch to shadow buffer all the options to do that appear.
kiml42 2 years ago
These are using Newtonian physics, aren't they? If you want to do more advanced flocking you can use boids.
Also, you might want to have each particle be a mesh, so it looks more like a flock of animals.
kiml42 2 years ago
huh, how did you make the object block the spotlight halo?
snipperbes 3 years ago