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Flocking simulaiton (iv)

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Uploaded by on Mar 25, 2008

A flocking simulation using the boids function in Blender.

Category:

Film & Animation

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License:

Standard YouTube License

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  • WOW, that's awesome!

  • You need to use a shadow buffered spotlight instead of rayshaded. once you switch to shadow buffer all the options to do that appear.

  • These are using Newtonian physics, aren't they? If you want to do more advanced flocking you can use boids.

    Also, you might want to have each particle be a mesh, so it looks more like a flock of animals.

  • huh, how did you make the object block the spotlight halo?

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