For our seventh project at Lost Boys Learning we create a photorealistic insect. This is our longest project yet coming in at a total of eight weeks from concept to completion. We utilize Autodesk's Maya and The Foundry's Nuke to breath life into our first creature.
One rule of keeping a production on budget/schedule is to avoid sequences requiring small children or animals an unruly insect falls into this category and commonly Directors and Producers will call upon the talents of the visual effects team to construct a digital rendition to take its place. In this project we take our new skills to a higher level and create a photorealistic insect. After creating the insect asset you will animate a believable natural set of motions and then integrate it into a live action or simulated live action shot.
Absolutely beautiful. You portrayed an amazing amount of emotion in such few actions. It's work like this that inspires me and reminds me it doesn't all have to go *KABOOM* to make an impression.
punjedi 10 months ago