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particle flow 3ds max 8

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Uploaded by on Feb 26, 2007

particle flow 3ds max 8

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Film & Animation

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Standard YouTube License

  • likes, 9 dislikes

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  • tutorial pls

  • it's esey to do just but collision and force and add in Force wind ad drag >>> then add

    deflector in collision and and and >>>

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  • @MysteryJimmy get both, there both amazing :D if you can only get one it depends what you wanna do. c4d is good cause if your just getting into 3d its REEALLY easy to use and will help you, and 3ds max is way more complicated and daunting, but has better renderers and more advanced options and plugins

  • @MysteryJimmy the two programs are great, but I prefer the 3ds max

  • what is better cinema 4D or 3Ds Max?

  • @Godisen007

    because its 3d?? you kidding me...

    only if there are a couple of million particles with such complicated materials added to them, it will take 5 hours for this scene.

    only lightning and gi controls use up the most memory.. also duplicates of a an object that has 100,000 polys which is totally unnecessary!

  • how////

  • @Godisen007 lol krakatoa renders alot lot faster than you expect it to, and its too much to just explain.

  • @oBLACKIECHANoo So how'd you make it then? o.O And 10 mins for rendering, well, you have a fucking huge computer then

  • @Godisen007 it takes 10mins to make, and 10 to render it...

  • this would probably take more than five hours becouse it's 3D, but it's worth it becouse you could spin around it or whatever, in AE you can't do this in a full 3D perspective.

  • please tell me you made it only with stock max pflow elements. i dont want to get krakatoa. and can i get a tut on how u got the particles to look fluidly like that? mine allways flow into a round cloud.

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