Metropolis - Ghost Launch to Scarab Gun (bad launching attempts on bridge)

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Uploaded by on Jan 6, 2012

The new idea variation with the "get the gun back to the street with no banshee" series of tricks. We have the box, the hog and now introducing, the ghost. But I'm changing it up.Since I'll still have 3 plasmas and 4 frags once on the bridge, the plan is to toss nades and launch the ghost to the top of the light tower (or lower ledge) and corner ride down to the street from that side. The corner riding down is easy for me so the kicker is that launch up top from the bridge.

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Uploader Comments (DrBizz)

  • First launch, nice! Other launches sucked almost as bad as my stacks. You'll get it, you were close to a good launch on the second try.

  • @UnGrumpy1 Ha ha. Thanks buddy. Yeah, these were both somewhat close. I've found the best stack was one frag up in the air that lands in front, and jamming two frags under with the beam overheat. 8 nades is too many for the pile, most launches are way too high. It you look close, I barely nick the edge of that short building on the street and that is what caused me to get up there. This was a fluke, I have to re-do the setup.

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  • @DrBizz - Yeah, you've got the launch to the bridge wired. It's those stacks that have always messed with me. I'm just not good at it but you'll get it down.

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