My tropical map for UT 3 ( Unreal Tournament 3 ) current Build is from May 2010.
Remake of my map created for UT 2004
Development was hold because of other projects.
In current state map is fully playable for Warfare.
Need to be done:
New water shader
water shader replacement
new cliffs and rock static meshes in distance
repair sand texture which suffer tilling
new type of vegetation
more weapons
advanced tactic for bots (defence points, forced patch and vehicle abandon issue)
jumpads
clouds
make atmosphere more volumetric (fog volume?)
Matinee bechmark sequence
poolishing, balancing and so on...
Warning:
Color tone spectrum in HD video is not same, x.264 in not in RGB but YV12
Textur quality can seem lower but its because video youtube compression.
original images:
http://www.terra-empire.com/Tropica1%205-2010.jpg
http://www.terra-empire.com/Tropica2%205-2010.jpg
http://www.terra-empire.com/Tropica3%205-2010.jpg
Video is blurred a lot. Flying camera was not good idea for youtube small bitrate next time i will make more static shots of scenery
DukeNukemCZ 5 days ago