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Rorschach's Mask with Perlin Noise

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Uploaded by on Jul 20, 2009

A simple mockup created by applying a threshold to 3d Perlin Noise.

This was written in C++ using SDL and Kevin Perlin's noise functions.

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Standard YouTube License

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Uploader Comments (thoughtupquick)

  • It is almost perfect, but there is one problem - the pixel on the outside seem very harsh and rough... can they be smoothened?

  • Perlin Noise is really slow. The only way to keep a decent frame-rate is to decrease the sampling. But the edges can definitely be smoothened (e.g. threshold gradients, blurring, pixel transitions)

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  • Anti-aliasing or running it at a higher resolution.

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