oC's Preview: Particles under Forces №1

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Uploaded by on Sep 23, 2010

Another paricle animation made with Realflow. "Lower" resolution was used because it will be a paricle-render test. Every paricle will get a simple geometry(an arrow) and less particle resolution means more space/particle, so they won't be that tight together.

Time scale: 90 FPS
Simulation time: 25h (~380k)

Scene:
- Liquid Particles
- CrowdFlow Plug-in
- Gravity
- Noise field
- Attractor
- Vortex

Category:

Education

Tags:

License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (onlyCreativityPre)

  • You should make a tuturial for creating things like this.

  • @oBLACKIECHANoo

    I will make a big german tutorial series about RF 2012 in the near future(with english sub).

  • @oBLACKIECHANoo

    I will make a big german tutorial series about RF 2012 in the near future(with english sub).

  • @oBLACKIECHANoo

    I will make a big german tutorial series about RF 2012 in the near future(with english sub).

  • Sorry man about putting those videos on my channel, I didn't mean no harm, I put them as backgrounds on my iPhone after converting to 360x480 res. cause they were so sweet, and I wanted to show someone how to do it. Took them down, I just figured that once someone posts something on YouTube, they ultimately want people to see it. I wasnt claiming i made them,I was wrong, sorry!

  • @chickenandsprite1

    It's alright, just write it in the description, if you upload other peoples stuff. 

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All Comments (10)

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  • @D3vel

    No, I didn't use the magic daemon(take a look at the description) and I will render it in Maxwell not Krakatoa, just because I want to have geometry(arrows) for each particle. And no I didn't use IDOC too.

  • very nice! still new to RealFlow myself. initially i figured you had used a magic daemon, something i'll be messing with next week.

    Why the 90fps though?

    Have you messed with IDOC's for simulation? I'd suppose you would want all the emitter to interact in this sim though.

    Would look awesome rendered. After messing with RFRK2 this week I found the translation to Maya a bit crap and although I hate to say it i'll be looking at Max next week but only for Krakatoa.

  • @onlyCreativityPre

    thanks :D

  • @Daxster1995

    updated the description!

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