The tile tool makes it exceptionally easy to create things using tiles (obviously). In this prototype you see a house being created, walls are generated procedurally based on the tiles surrounding it. All collision detection information and rendering is handled automatically by the level editor, you just 'paint' the building into place.
The final version of the level editor will have other tiles for windows and doors, maybe even a few destructible walls (if I ever get around to adding a baooka).
i dont like the mix of 3d and sprites, looks great though!
furyplum44 3 years ago
whoos 1st viewer
Css2life 3 years ago