Atari XL/XE - The Eidolon [Lucasfilm games] 1985
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All Comments (84)
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Ah my 800 xl :(
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What would games be like today if fractals kept on being worked on in games, and voxols, and procedural coding, an text parsers!
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I never ceased to be amazed by this game: The curved crypt ceiling, the speed of drawing it, the tunnels, I just can't stop wondering how they got that level of detail from that level of hardware. It rivals game environments from today.
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@jonwoodscience - Rescue on Fractalus was the first Lucasfilm game to use fractal graphics, and that engine was then modified to produce the caves in The Eidolon. I don't know of any games in general prior to Fractalus that used fractals.
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@Optimus6128 It's a fractal engine of some sort.... probably a harnessed version of the lakes and mountains fractal landscape system.
Very good though.. and as Lucasfilm say somewhere... faster than the engine created for Flight Simulator!
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Graphics remind me of rescue on Fractalus
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I am right in remembering this as the first game to use fractal graphics, aren't I? Or did Jeff Minter do something weird? What am I saying? Everything Jeff did was weird, but not fractal.
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I had this on my C64! Pretty amazing for the time.
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Oh i remember this game all the way to the end where you reached the Dark Cave....lol.
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The little guys with helmets look like they are dancing, especially once the sfx starts sounding like drums.
1985 apologizes for being unable to please you in the graphics department.
corporatewhite 1 year ago 16
Aaargh! This wouldn't work on my original Atari 800. The XL / XE was required to run Eidolon and consequently I was disappointed at the time. This was a breakthrough in the respect that it was OK to sacrifice frame rate in order to gain complexity of on-screen graphics. Like Fractalus, shallow by today's standards, but a paridigm in its time from a technical perspective. These are the building blocks that make today's games what they are. Thanks Lucasfilm.
fronkenpoop 2 years ago 10