Bear Clan character, custom model for Overgrowth
Uploader Comments (AndrigeEU)
Top Comments
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Turner: "Can you help me? Do you have any words of advice before I head out?"
Bear: "Look for the bare necessities,
The simple bare necessities,
Forget about your worries or your strife!
I mean the bare necessities,
All mother nature's recipes
That bring the bare necessities of life!"
Turner: "..."
Yes, this was the first thing that came to mind.
All Comments (49)
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Great over all, but the form of the skull looks more like a lion/tiger
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Wolfire should post a freakin tutorial for riggin in Blender so more people will get into it like this fella.. The more model implemented the better this game will get!! That's what OG needs!!(Still dreaming bout Orcs n Elves in this engine lol) Props 2 AndrigeEU for the bear model it's great.. That's the kind of fans Overgrowth needs!! Dun give up on ur model try n animate it!!!
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The Black Eyes are nice, seems more "bearish". The Red Brown are also nice but he looks like an evil bear of some sort (Still Cool, but not really good for a "default" mode), however it does seem to change when it's in the game, looks good in Maya. Can't wait for the rigging!
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@AndrigeEU well, david might do it himself, since he already liked it
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@AndrigeEU Valid points, true, but since the game is still in Alpha and - for all we / I know - doesn't have a developed story yet, I don't think incorporating bears into a story would be too difficult (Hmm, there was an Arena, no?).
As well, I would think any fan that makes mods like these would LOVE to see their work get implemented into a game for any price. I'm sure Wolfire would be interested in at least considering the possibility... maybe?
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A little bit stubby, but extremely awesome
no animation whatsoever? keep working dude
delpher32exe 4 weeks ago
@delpher32exe Harder than you might think. I know quite well how to rig and animate in Maya, but Overgrowth uses Blender and requires a quite complex skeleton for all the procedural animation and ragdolling. I have tried my best to modify a current rig but since the proportions are so different I have to make a completely new one. And thus far there's no documentation on how to do just that.
I'll probably animate it in Maya just for fun, but it won't work for Overgrowth.
AndrigeEU 4 weeks ago 5
@AndrigeEU
can you rig it and animate in maya then convert to a file blender supports? or am i just beinf stupid?
Jamman88888 3 weeks ago
@Jamman88888 No that's a reasonable assumption you're doing here, it's possible in most cases since both programs supports .fbx-format (which can handle skeletal animations).
However the impression that I get is that Overgrowth is quite specifically made with Blender in mind, so I'm not sure it's possible to get it working in-game that way. I could look into it, but it's highly unlikely that it will produce results. And right now, I'm very busy :S
AndrigeEU 3 weeks ago