Let's Play Future Shock, Part #17 - Jump!
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Uploader Comments (Demiath)
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All Comments (10)
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ahh so this is where that big tank tread enemy shows up...was wondering why i haddent seen that yet
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@Demiath i dunno, i think too many games are made way too easy by having such clues
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Is there some trick to jumping up on to the garage door? I'm using run, trying to time the jump but I can never make it!
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@Waxer3929 Guess that's the problem with old shooters; the level design wasn't remotely intuitive and the programmers apparently never felt it was particularly important to, y'know, give the player some decent clues about where to go next...
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Answering my own question: I had to decrease DOSBox's cycles to 20000 - if the game runs too fast then it breaks jumping :)
framerate 1 year ago
@framerate Ha, I thought jumping in this game was just plain broken... ;)
Demiath 1 year ago