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TechDemo 0.1 - OpenGL framework test

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Uploaded by on Jun 17, 2008

This is next test of my OpenGL framework - TechDemo v. 0.1. It's a application based on classes and functions I've been working for about three weeks. The video shows:
- improved FPP camera
- multitexturing (visibled on columns)
- basic collisions among camera and columns and walls (I spent about week on this feature and it doesn't work as good as I would like to)
- improved particles effect (but it's quite funny)
- FPS counting (during one test FPS number was above 10000)

Also, it shows some bugs - for example bad quality of graphics.

You can download TechDemo from http://www.chomikuj.pl/SceNtriC/Programy/TechDemo_0.1.rar

Lots of information and trivia (in Polish) on http://www.pseudodev.blogspot.com

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  • At this moment, there are about 3000 lines of framework source code. To be honest, it's quite small number.

    I don't exactly understand second part of your question, so sorry if my answer will be inadequate. OpenGL is graphics library to create graphics programs, for example in C++ language (and other, like Java, but I'm not sure) - look on OpenGL website to get more information. I use it to texture mapping, setting camera and other graphical features. Greetings - SceNtriC.

  • how many lines of codes is it? also can u amke somethign close to this with just c++ also what exactly is opengl is it like c++ a language?

  • (It's next part of my comment) I built this TechDemo in about two weeks. I had some problems with collisions between camera and pillars but it works good. You can download this from. You can download this from link in description of this video.

    Sorry for my bad English - I hope my answer is quite clear.

    Greetings - SceNtriC.

  • Of course - my framework bases on C++ and OpenGL. In June I built some necessary classes - camera, collisions (very tricky task), particles, texture manager, sound manager, OBJ files loader and more. It wasn't as difficult as I thought but I need to read OpenGL tutorials. At this moment, I am trying to create any easy game using my framework and after that, I will continue typing my framework and - maybe - game engine.

  • how can i make something liek this?

    is it possible with using c++?

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