Resident Evil Remake Jill Walkthrough Part 13

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Uploaded by on Jul 7, 2009

Resident Evil, known in Japan as Biohazard (バイオハザード, Baiohazādo?), is a survival horror video game by Capcom. The inaugural title and first installment in the Resident Evil series, it was originally released in 1996 for the Sony PlayStation and has subsequently been ported to the Sega Saturn and PC.

In 2002, a remake of the game was released for the Nintendo GameCube featuring new graphics, voice acting and many significant gameplay changes. A Nintendo DS port of the original was released in early 2006 as Resident Evil: Deadly Silence.

It was the first game to be dubbed a "survival horror", borrowing from the "ambient survival horror" genre coined by Alone in the Dark. Accordingly, Game Informer refers to "the original Resident Evil" as "one of the most important games of all time".The inspiration for Resident Evil was the earlier Capcom game Sweet Home. Shinji Mikami was initially commissioned to make a horror game set in a haunted mansion like Sweet Home

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  • At 2:53

    Jill: "I'll need to use my wit to outsmart this zombie...HEY, WHAT'S THAT OVER THERE!?"

    Zombie: "Huuuuh?"

    Jill: *Runs through trees* "HAHAHAHA!"

    Zombie: *Turns around* "That BITCH!" D:

  • dude now that i think of it...that mansion is huge, if I had a house like that i'd be siked especially with jill in my bed ..............oh yeah :P

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  • So does lisa eat like a zombie?

  • hookt on fonix reely dun goode fore me

  • Dang the did away with the snake during that little walk to the elevator

  • @Drained66:its actually a buncha torn up faces stitched together.

  • i love the bag over her head

  • i feel really bad for lisa but i also cant help but get creeped out when i see her.

  • @ResidentEvilShrill  because it didnot found her

  • Lisa's thing she wrote symbolized her dad and mum. It's really amazing, I play this game to read the journals and diary notes. Still scared to play it e.e

  • @ResidentEvilShrill I would suggest playing Resident Evil 3.

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