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Tutorial: resampling a drum loop with Native Instrument Maschine

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Uploaded by on Oct 20, 2009

Using drum loops as palettes were to obtain sample is a must in a genre like drum'n'bass: using only oneshot samples makes dynamic of sound cold. There are three methods to resample a loop: - the "slice" method is often automatic and easy, but has less control and often don't allow to manage every split as a single sound - resample with the audio line of a DAW is a complete method, but it is not optimized by algorithms that manage the sample and needs more work for the same result - resampling with a sampler is optimal, because the sampler instrument optimize the managing of a set construction, but it need to know haw to use that instrument Usually sampler were hardware processors, but since the boom of plugins there is less interest from the enterprises to produce them like so. Native Instrument Maschine is a good opportunity to discover the tool that made the break beat era begin.

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Uploader Comments (ClimaxFX)

  • Why don't you use "slice" on Sampling -menu?

  • The slice method does not permit to work on every single sound without effect the entire set. For example you can not filter only a snare (as was showed in the video).

    In sintex the slice method is not so powerfull, it doesn't permit tho do the thinks I showed, and my purpose was to explain an alternative method.

    Thank you.

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  • yoo real quick questions how the fuck do you loop more than 8 bars on maschine ?? lol completly off the subject but i cant figure it out

  • JUST INCASE U DINDNT KNO, YOU CANNOT COPYRIGHT RYTHM, YOU CAN ONLY COPYRIGHT MELODY AND VOCALS.

  • a korean, german, italian accent? XD

    

  • stay away from mouse my friend ;)

  • @regularmagnolia

    the sound of chopped breaks is a part of drum and bass and jungle music... and other break-based styles. How is it stealing? As much as "steaing" single hits off different loops or sample CD's... this way the sounds gel and flow together as they have all been recorded i the same way. Yes you lose reverb trails but often it does not matter so much, esp if the beat if busy. There are also ways round it, e.g. recycle's technique of looping the tail and adding it to the end.

  • Thanks just the info I was looking for... auto slice makes things too limited.

  • What you call "static" is a one shot sample. What I did is to use slice of a loop like a one shot: the sequence is not the same of original. That method is implemented in a lot of drum software, also the software I presented implements one but I showed an alternative. You are saying that everyone uses those software or those method is a "thief", but the facts is another (I think). After all a d'n'b drum made only with one shot is possible, I suggest you to do it and upload.

  • And also, the end result sounds bad, because every sound has been cut out of a loop, so all the reverb tails just DIE suddenly soon after each hit, there are no dynamics to speak of, and it all sounds compress and distorted. This is all caused by the fact that you took hits from a fully produced loop, so of course you won't get any complete reverb tails since you're cutting sounds out.

    Anyway, you did a superb job on the video QUALITY and text and instructions, so keep up the good work.

  • You did a good job making the video, but the advice in it is bad. You don't have to steal loops to get varied drum hits. You need to LEARN how to vary drum hits instead of stealing. This is the lazy mans way.

    For instance, you may have 1 static sample, but then you vary velocity, panning, changing the PITCH of the sample while it is playing, and adding effects, you need to learn to make music instead of steal and you won't have to do what you do in the video.

    Keep making more videos though!

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