Dead Space - Impossible Mode Challenge Run: Pt.20

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Uploaded by on Jul 8, 2010

Chapter 5 - Lethal Devotion [1/3]

Test Run Conditions:

Flamethrower & Melee only.
Stasis, Kinesis allowed.
Impossible Mode (fresh).
No upgrades (if possible?).

Playlist: http://www.youtube.com/view_play_list?p=1C69793D70E619A3

Next - uploading soon

Dead Space is a registered trademark of Electronic Arts, Inc.

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All Comments (6)

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  • No updates I see. Can't blame you. I haven't done jack since reaching ch.10 in my run with having moved to other games. A bad call for me. Shit was only just starting to get real in the run. At least I've got plans for most of the bits ahead.

    ~Recording just makes it more of a bother. I trust you'll have "Hard Core" specialty run coverage for DS2, yes?

    NOTE: I should hope the Flamethrower isn't quite so shit in DS2. Even if it is, it'll rape "The Pack". They're a joke.

  • Hey do you have time to finish the challenge, its very entertaining to watch, if you're really too busy, then nevermind, but if you can, please finish it, its just like when I asked Sheldon to finish the Dante's inferno walkthrough.

  • (Hunter) I just kept running around it. Fighting it was possible, but its reach is a bit more than it seems and I don't care for is crawling state in a small area any more than I do non-Pregant cases for bipedal types.

    You did well with simply luring and backing off so as to keep it under control away from the door *which it cannot go beyond*.  Melee makes it more dangerous. Pity there was no class 3 object here. I could have just kept it TK locked in a corner.

  • 3:30 A class 4 object sure is a nice thing to have. Guardian 2 would have been a problem for me without it.

    3:50 One CAN 2x stomp their tentacle off, but it can also fail and if you do, it'll explode on you like a Bouncing Betty. I'd just rather they don't get spawned since they don't give extra drops and happen to be troublesome for my run. I doubt you're overly fond of them.

  • 1:32 I ran ahead. Stasis whoring and Melee. Stasis station FTW.

    NOTE: I'm pretty sure a stomp will interupted their attempt at jumping if done early. You should be able to harass a lone Lurker as such.

    NOTE2: The slapping you were doing was what I tried against a Guardian. I killed it. The problem is that once you stop slapping, your head will explode as per usual with the decap tentacle. I haven't found a place to try this where I could trip a checkpoint though.

  • You really should finish this walkthrough.

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