Sample Clip from Spaceship Modeling Video Tutorial for modo 501
Part II: Hull Topology
With the proxy model as a template we can now start building the final model.
Here we see part of the process for adding new detail on top of the proxy hull, using retopology modeling techniques in modo.
We start with the main hull of the spacecraft. This is the largest part of the model, and the structure from which all the other details are connected. Through the video we investigate a method for developing topology that will accommodate that detail, while at the same time preserving the clean flowing lines of the hull. The hull is created using Pixar Subdivision Surfaces and we make extensive use of edge weighting.
About the Spaceship Modeling Video Tutorial for modo 501
For this tutorial, we commissioned concept designer James Robbins to create an original spaceship design for the project, including eight orthographic reference images. James has been involved for ten years with the Stargate series and was just the man for the job!
To learn more or to purchase this modo Training Video, please visit http://www.luxology.com/store/spaceship/
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