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MSX - Metal Gear 2 - file 13: Back To Building #1

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Uploaded by on May 25, 2008

Some people have been waiting a long time for an update to my Metal Gear 2: Solid Snake walkthrough, and instead of giving them just that I went and toyed around with video game music.

Recap: Snake is still looking for scientist Kio Marv, contacted him, doesn't understand his jibba jabba and now has to find Natasha Markova, Marvs body guard. She is dressed up as a soldier to keep herself under the enemies radar. Where would she be? Back to Building #1, that is.

Don't forget to pick up the Red Card, a combination of Key Card #1 to #3; it makes life easier. Also, on the 3rd floor of Building #1, where the gas is and you wondered from the start what is behind all there, pick up the IR Goggles. It will allow you to see into the dark. We'll be needing that.

High quality version:
http://youtube.com/watch?v=E07inavJYeY&fmt=18

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Entertainment

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Standard YouTube License

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Uploader Comments (oldskoolgamertje)

  • you could have used the underground connection you know

  • Yes. But does it really save much time?

  • so is that red card thing accualy required or just something for eay access to doors #1-3?

  • Easy access. It's no requirement.

Top Comments

  • 3:08 is what happens to guards terminally weak above the shoulders:

    "After the intruder! I think he's over h-*BOOM**

  • My favorite music starts at 6:39

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All Comments (18)

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  • In Soviet Russia, Metal Gear has to save the world from Solid Snake

  • You can`t save in this game, can you?

  • I just love this game.

  • 3:09 - EPIC FAIL!!!!!

  • 7:33

    no

  • why do all the gaurds seem to have a limp?

  • It's noisy sand.

    In a world where souls can be resurrected by attaching their arm to a son of someone who can talk to the dead, anything is fucking possible.

  • @Kobbern Cuz in reality sand really does make squeaky noises when you walk in it.

  • I takes a few seconds, just hop into the water and Snake will be dragged down to the other building by the current :)

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