Copernicus One (Progress Video #23)

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Uploaded by on Feb 25, 2011

Very pleased with this video. It marks a respite in my attempts to get the "New Game" cut-scene animation (using in game models) going. I've achieved most of what I set out to do (certainly the main elements of the scene) although I'll be tweaking and polishing from time to time. You'll catch site of an improved space station (model) in this video as well. I think it is looking better and less like a collection of 3D primitives. That said, the station needs more work (I need to break the objects up I think to sort out shadow casting). Remember, the adventure is all about saving yourself from a doomed lunar shuttle (Copernicus One) - A race against time. This animation shows how it got in to the compromised position at the start of the game (the room is shaking!). I really welcome any comments on the game and video. Watch and enjoy... :)

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Uploader Comments (duckocide)

  • Man, this is looking very nice. I'm very impressed. I, too, am a space lover and XNA/SunBurn dev. Check out my latest video when you get a chance.

  • @zer0sumGames Thanks! Just taken a peek at your game. Looking very good!

  • This video is amazing, I really can't wait to try it out. It's as if you went inside my head and extracted all my favorite concepts for a sci-fi space adventure Xbox Indie and made a game out of it.

  • @Deeke777 Excellent. I had better get the thing finished then huh?

  • Holy shit mate! That's stunning!!

  • @NemoKradXNA Kind words... To the Bat PC Robin, there's a some Joker playing with Sprites again.

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All Comments (9)

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  • I love that yellow noise trail left by the launch

  • @winterkewl Thanks. Trying to make sure this one is a bit special :)

  • Dude this just keeps looking better and better! Nice work. :)

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