Chun-nan
Night
The Floating Shrine
These are just random clips from Sonic Unleashed. There are more than a few playthroughs being done of this game right now, so you can look them up if you want to see them. Me, I'll just upload whatever I find is really interesting. (If you want to see a playthrough, Black Arms has put one up through his YouTube account called "SonicWorldAdventure.")
A big controversy regarding this game is Sonic the Werehog. When night falls, he becomes big, burly, and beastly. You can say he shifts from lower-body strength to upper-body strength. He's not quite as fast as before (but he's probably still faster than an average human), and the stages shift to a 3-D beat-em-up than a platformer/racer. Just as you see in Kingdom Hearts, Devil May Cry, and God of War, groups of enemies pop up as you go, and you have to defeat all of them to proceed. You're encouraged to make long combos, and you're given a bunch of melee and mid-range attacks--that's what those stretchy arms are for. Sonic doesn't need a sword. He'll save that for Black Knight.
I seem to be considerably better with the Werehog stages than I am with the running stages, as I seem to often get an S-Rank the frst time through. "The Floating Shrine" is one such case. On the other hand, I struggle to finish within the target times in the running stages. I suppose that's because you're graded on exploration in these rather than if you're able to do the right sequence. Not that I prefer one over the other, of course.
The real question is: Will YOU enjoy the Werehog stages? That should determine whether you get this game or not, if you're still not sure. "The Floating Shrine" takes place about halfway through the game, and it's pretty typical as far as Werehog stages go. You're also given a display of how to shake or press things with the Nunchuk scheme, so you can see how the tutorials, in the second half of the Apotos tutorials video I uploaded, apply to the stages themselves.
Oh yeah, and towards the beginning, I accidentally paused a few times because you use the + button on the Wii Remote to pause. It's because of the way I hold it, though I wonder why this doesn't happen to me as I play Mario Galaxy.
You know, the Werehog makes the game seem like it was meant to be another Sonic and Knuckles game. Think about it, the Werehog stages are set up like Knuckles stages, you get points for finding things, you have to fight, and there are many points when you have climb and go over huge gaps. Also the story hints to this, because you have to go through ancient ruins. As we have learned, exploring ruins and fighting are Knuckles' strongpoints.
swordmasterjoshua 2 years ago
If it would've been Knuckles, htough, I'd have to wonder how they'd explain the stretchy arms. Knuckles doesn't have stretchy arms.
It's actually mostly the Wii/PS2 version where the night stages are set i crumbling ruins. A large portion of the night stages in the 360/PS3 version take place in the cities and villages.
Overhazard 2 years ago
@Overhazard Is this your first time playing this level?
bahalur 1 week ago
@bahalur No.
Overhazard 1 week ago
@Overhazard Well then how come your life gauge is small and you have 2 lives and got 3 sun medals for the s rank.
bahalur 1 week ago
@bahalur Is it? Then it was my first time through then.
Overhazard 1 week ago