Ohhhhhh.... I so want this right now. You pretty much don't need to fiddle all day trying to get proper edgeflow which I find takes a LONG TIME to do.
this wrapit actually can be done on softimage too by applying shrinkwrap and placing it above modeling so any change done on the mesh it will still wrap it around the selected second mesh and i believe it also can be done in other 3d programs ...
@milosrdniandjeo I know what bumpmapping is. If you read more carefully you'd see that I suggested to Jonythejet how he projected the highmesh details to lowpoly :]
@SneakersDK you may want to remake the topology of a high res mesh for animating, games etc and you can still use the texture, bump and normal maps of a high res mesh. also, when sculpting, the original topology tends to stretch and spread unevenly taking you the ability to sculpt needed details where you want more of them.
Ohhhhhh.... I so want this right now. You pretty much don't need to fiddle all day trying to get proper edgeflow which I find takes a LONG TIME to do.
dessertmonkeyjk 1 month ago
@SneakersDK it's for the in-game mesh. modern game engines can't handle objects with millions of polygons
kyleisreallycool 3 months ago
lol this is integrated in max? why I never saw it? D:
kitsune0video 4 months ago
this wrapit actually can be done on softimage too by applying shrinkwrap and placing it above modeling so any change done on the mesh it will still wrap it around the selected second mesh and i believe it also can be done in other 3d programs ...
Seiferzed 5 months ago
great, but what's about the inside of mouth? the theeth will be redone in Maya, 3dsmax or such?
Soidgp 5 months ago
@milosrdniandjeo I know what bumpmapping is. If you read more carefully you'd see that I suggested to Jonythejet how he projected the highmesh details to lowpoly :]
fulfination 9 months ago
@fulfination To make low poly model from high poly...
milosrdniandjeo 9 months ago
@SneakersDK you may want to remake the topology of a high res mesh for animating, games etc and you can still use the texture, bump and normal maps of a high res mesh. also, when sculpting, the original topology tends to stretch and spread unevenly taking you the ability to sculpt needed details where you want more of them.
Tracer2k 10 months ago
I may be stupid.. But I don´t understand.. Why start all over agian?
SneakersDK 10 months ago
@Jonythejet Bumpmapping? :-?
fulfination 11 months ago