Super Mario RPG Part 57: Smithy's Factory 1st Part

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Uploaded by on Mar 10, 2009

Part 57 of 69.


1st part of Smithy's Factory, up to Count Down. The area isn't that hard, especially with the equipment, items, and levels that I have at the moment. If you want at least a little challenge, try not to gain so many levels throughout the game. Count Down isn't too much of a threat, as long as you keep Trueform Pins on Mario and Bowser (which I don't, cuz I don't really need them) to avoid Petal Blast. Take out the Ding-A-Lings by using Lazy Shell/Super Jump/Ultra Jump with Mario and Bowser's Bowser Crush or Drill Claw. When they go, Count Down is pretty much done for, as you get 2-3 turns in compared to his one.

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