Upload

Loading icon Loading...

This video is unavailable.

TTC - Gabriel Schade Cardoso - Parte II

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to like Gabriel Schade's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to dislike Gabriel Schade's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to add Gabriel Schade's video to your playlist.

Published on Jul 1, 2012

Parte I: www.youtube.com/watch?v=UEo21jRxvwY

Trabalho Técnico Científico do acadêmico (parte II)
Acadêmico: Gabriel Schade Cardoso
Orientador: Ana Elisa Ferreira Schmidt, Dr.

Título: Biblioteca de funções para utilização do kinect em aplicações NUI e jogos eletrônicos

Abstract:Innovative ways of interaction have been proposed by user interfaces oriented towards natural interface paradigm over the past few years. Users don't need to be computer savvy anymore in order to be able to interact with software in many areas. Drawing an evolution timeline, the first type of UI to appear was the CLI (Command Line Interfaces) which use textual input specific commands to perform functions in an application; then GUI (Graphical User Interfaces) which use graphical windows and are used in most operating systems and applications up to today; and finally the NUI (Natural User Interfaces) that aims to use natural language for human interaction with the application, such as gestures, poses, or voice commands. Some companies like Microsoft and Nintendo have developed hardware for the purpose of making these natural interfaces present in many applications, especially in the games area. This project intends to create a development library to easy up the migration of standard interface's applications to a NUI interface using the Microsoft Kinect resources. This library will be applied to create integration between Kinect resources and the game engine Unity, as this engine does not have native integration with Kinect. To test and validate the operation of the library created, will be changed the interface of a game ever developed by Unity to the Kinect interface.

Loading icon Loading...

Loading icon Loading...

Loading icon Loading...

Loading icon Loading...

Ratings have been disabled for this video.
Rating is available when the video has been rented.
This feature is not available right now. Please try again later.

Loading icon Loading...

Loading...
Working...
to add this to Watch Later

Add to