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Day[9] Daily #408 P2 - Grubby Never Gives Up in PvT!

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Uploaded by on Jan 27, 2012

PvT is one of those matchups that feels very much like the inverted pendulum: whenever one player wins a big battle, the game is effectively decided. In this game, we get the chance to see Grubby fall WAY behind, yet keep finding ways to stick in the game by taking no risks and having great army movement! :D.

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  • likes, 6 dislikes

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Top Comments

  • @AtheylStarcraft but... s1 had dropships >_> they just didn't heal, what sense does it make to talk about getting rid of the medvac but bringing back the medic without bringing back the original dropship?

  • @TrashMinky nooo lol! LEAVE DAY9 UPPER ARMS ALONE ! (chris crocker style)

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All Comments (177)

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  • Never quit just hold out ... This game a perfect example

  • why has husky not cast this game

  • Sean, never apologize for alliteration. It's pretty potent, when paired with your particularly poignant perusals through possibly the best game ever. Period.

  • What a fkn wicked game. Can we get a link to download the reply by anychance <3?

  • <3 Grubby, from your home country!

  • Late game has become so hard for Terran thanks to Ghost emp nerf. Where Protoss deathball was manageable thanks to Ghost emp radius before, now it is not reliable unless the units are standing still. I'm not saying the emp radius should go back to 2 but 1.7 or something above 1.5 would be good IMO. That or make storm last a shorter time or reduce it's radius.

  • 8:19 lightning -drools-

  • demired a.l.

  • @CakeySoupy It has been shown time and time again that mech is not viable and yet we have protoss players everywhere saying herp derp go mech against us it's so good. Even the terrans who occasionally do mech builds like Thorzain do not consider them viable in general. Terrans have the semi-viable bio-ball vs protoss in the late-game and are stuck with it. As time will show.....

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