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Game::Business::Law 2012 Session VII

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Published on Mar 20, 2012

Game Pitches in Action

The Texas Entrepreneur Network facilitated a forum in which four independent studios pitched their individual games to a group of venture capitalists who are seeking to fund the right project. The panel also included business development leaders and game attorneys. Watch the entire process and maybe even witness the first steps to the next biggest title in video games.

Moderated by:
Hall T. Martin, Director, Texas Entrepreneur Network

Presented on January 26, during the 2012 Game::Business::Law Summit by:
Jason Asbahr, Monstrous Company; Sean Denton, Chief Technology Officer, Cxion, Inc.; Chris Mayer, Night Owl Games

Reviewed by:
John Adler, General Partner, Silver Creek Ventures; Matt Himelfarb, Managing Partner, Dallas Venture Partners; Zack Karlsson, Vice President, Business Development & Digital Platforms, Capcom; David Stelzer, Business Affairs, CAA Games; Patrick Sweeney, ReedSmith LLP

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  1. 23

    LoveMe Trailer

  2. 24

    Midgard Saga Trailer

  3. 25

    Hymn of the Sands

  4. 26

    Armourgeddon Trailer

  5. 27

    Lucid Dreams

  6. 28

    Kraven Manor

  7. 29

    Fury of the Ancients

  8. 30

    Chroma

  9. 31

    BRIG

  10. 32

    Arbor

  11. 33

    The Rite of Elements

  12. 34

    Odyssey

  13. 35

    Blastrobots

  14. 36

    This is You and Me

  15. 37

    Voodudes

  16. 38

    Game::Business::Law 2012 Session III

  17. 39

    The Guildhall at SMU - Game Development Education

  18. 40

    Game::Business::Law 2012 Session VI

  19. 41

    Game::Business::Law 2012 Sessions IV & V

  20. Game::Business::Law 2012 Session VII

  21. 43

    Game::Business::Law 2012 Session II

  22. 44

    Game::Business::Law 2012 Sessions I

  23. 45

    Game::Business::Law 2012 Keynote by Ted Price

  24. 46

    Building HUD in Flash - 01

  25. 47

    Matinee Part III Creating a Moving Platform

  26. 48

    Matinee Part I Setting Up a Basic Scene

  27. 49

    Matinee - Part II - Matinee Basics

  28. 50

    Matinee - Part V - Creating a Simple Matinee Camera

  29. 51

    Exporting, Importing and Implementing Weapons in UDK 2010, Part 1

  30. 52

    UDK (December 2011) Weapon Importing Tutorial

  31. 53

    Matinee - Part IV - Spawning a Projectile

  32. 54

    UDK AI (C17, Jan 2012) - Basic AI System in Visual Studio

  33. 55

    Intro to UnrealScript Part 1/2

  34. 56

    UDK AI (C17, Jan 2012) - Nav Points in UDK Editor

  35. 57

    Introduction to Matinee - Setting up a Basic Scene.mp4

  36. 58

    UDK AI (C17, Jan 2012) - Introduction and Tool Setup

  37. 59

    03 Creating Menus in Flash

  38. 60

    06 Opening and Closing the Menu with Escape

  39. 61

    Basic Character Setup Part 3 : Loading a Skeletal Mesh to a Scene and Playing its Animation

  40. 62

    C17 UDK Research - Kismet Part 3 - Toggle Switch, Boolean, Material Instance

  41. 63

    C17 UDK Research - Kismet Part 2 - Making a Door

  42. 64

    C17 UDK Research - Kismet Part 1 -- Introduction

  43. 65

    C17 UDK Research - Kismet Part 6 - Custom Kismet Nodes with Unreal Script

  44. 66

    Unreal Frontend UDK December 2011 Build

  45. 67

    Implementing Scaleform HUD - 02

  46. 68

    Particle Effects: Creating a Fire Particle Part 2

  47. 69

    Particle Effects: Creating a Fire Particle Part 1

  48. 70

    UDK Swimmable Water Tutorial

  49. 71

    UDK Destructible Mesh

  50. 72

    KActor Tutorial

  51. 73

    Basic UDK Project Setup

  52. 74

    Intro to UnrealScript Part 2/2

  53. 75

    UDK K-DOP Collision

  54. 76

    UDK Networking: Setting Up and Joining a Server - Part 2

  55. 77

    UnrealScript : Pudge Script Part5

  56. 78

    UDK Networking: Setting Up and Joining a Server - Part 1

  57. 79

    UnrealScript : Pudge Script Part4

  58. 80

    UnrealScript : Pudge Script Part3

  59. 81

    Preparing Visual Studio to allow Custom Weapons

  60. 82

    Implementing Scaleform HUD - 02

  61. 83

    UnrealScript : Pudge Script Part2

  62. 84

    C17 Team 11: UDK Setup, Installer and Streaming - Basic Kismet Streaming (Dec 2011 build)

  63. 85

    C17 UDK Research - Kismet Part 5 - Announcements and Modify Health

  64. 86

    UnrealScript : Pudge Script Part1

  65. 87

    C17 UDK Research - Kismet Part 4 - Movers

  66. 88

    UDK Material Editor Part 2: Decals

  67. 89

    05 Linking the Menu Buttons to Command

  68. 90

    Replace UDK Loading Video

  69. 91

    04 Importing Menu into UDK

  70. 92

    02 Setting Up Flash

  71. 93

    01 Creating Simple Levels

  72. 94

    Weapons: (UDK December 2011 Build) Implementation

  73. 95

    C17 Team 7: Lighting Systems - Lighting Basics

  74. 96

    Basic Character Setup Part 1, Video B: Creating Skeletal Meshes and Rigging in Max 2012

  75. 97

    Basic Character Setup Part 1, Video A: Creating Skeletal Meshes and Rigging in Max 2012

  76. 98

    Basic Character Setup Part 2 : Exporting Skeletal Meshes from Max 2012 to UDK

  77. 99

    C17 Team 7: Lighting Systems - Color Theory in UDK

  78. 100

    C17 Team 7: Lighting Systems - Lightmass Basics

  79. 101

    C17 Team 7: Lighting Systems - Light Channels and Light Channel Unwraps

  80. 102

    UDK Material Editor Part 3: Advanced Skydome

  81. 103

    C17 Team 7: Lighting Systems - Post Process Effects

  82. 104

    Team 10: UDK Particle Effects Editor Basics UI Segment 1

  83. 105

    UDK Material Editor Part 1: Basic Materials

  84. 106

    North Texas Women Women Say Video Games Aren't 'Just For Boys' Anymore

  85. 107

    Star Wars: The Old Republic Panel at Comic Con 2011

  86. 108

    Richard Hilleman Delivers the Cohort 13 Commencement Speech

  87. 109

    Cohort 13 - Synesthetic Dream

  88. 110

    Cohort 13 - Captain Blood

  89. 111

    Cohort 11 - Primae Noctis

  90. 112

    Cohort 11 - Play Soldier

  91. 113

    Cohort 13 - Monster Mafia

  92. 114

    Cohort 12 - Maglev

  93. 115

    Cohort 12 - Hells Belle

  94. 116

    UDK Matinee Advanced Tutorial - Part 2 of 2

  95. 117

    UDK Matinee Advanced Tutorial - Part 1 of 2

  96. 118

    Lighting for UDK part 2 of 3 - Color Theory

  97. 119

    Scaleform Menu (2011) Part2: Setting up Flash

  98. 120

    Scaleform Menu (May 2011) Part1:Creating Art Assets

  99. 121

    Scaleform HUD for UDK (May 2011): Part 2

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