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Zelda 64: Importing wavefront obj (3rd attempt)

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Uploaded by on Jan 17, 2010

New converter. The only (new) thing that meets the eyes in this video is transparency in some of the fencing. Thanks to Arcaith for the test area.

Latest version here:
http://spinout182.com/z64obj/release12.tar.gz
This version has proper transparency support, unlike the one in this video. read the readme!

Oh, I use python 2.5, and I'm pretty sure it'll work with python 2.6. It will not work with the python 3.x series, though.

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Uploader Comments (spinout182)

  • @spinout182 thx.

    btw. awesome map:D

  • @alphaheiti It isn't my map, it is Arcaith's

  • @spinout182 ohh and what is Arcaith's^^

  • @alphaheiti Arcaith is a person. He also goes by 'BioBomber' and a couple of other names that escape me at the moment.

  • how did you made that there is a sky ??^^

    when i import something theres only the obj .. not more only black screen and the model.

  • @alphaheiti Enter 'y' for the outdoor setting.

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All Comments (26)

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  • how activate the debug camera

  • do you have a tutorial on this?

  • I'm most experienced with Lightwave, so how do I import OBJ files made with Lightwave?

  • i mean like import

  • how do you use this?

  • This map looks so great. ^^

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