Voronoi

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Uploaded by on Mar 8, 2010

Today's little experiment. Using the depth buffer and stuff to do this was actually easier than I expected. I will probably use this to make the interfaces between fluids more well defined.

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Gaming

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Standard YouTube License

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  • I saw you complaining about Xbox floating point performance on Shawn's blog. It's a real problem, but for what you're doing, can't you run the calculations on the GPU?

  • Any download link?

  • cool beans man XD

  • awesome!

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