Today's little experiment. Using the depth buffer and stuff to do this was actually easier than I expected. I will probably use this to make the interfaces between fluids more well defined.
I saw you complaining about Xbox floating point performance on Shawn's blog. It's a real problem, but for what you're doing, can't you run the calculations on the GPU?
I saw you complaining about Xbox floating point performance on Shawn's blog. It's a real problem, but for what you're doing, can't you run the calculations on the GPU?
StargliderX 1 year ago
Any download link?
Whirtol 1 year ago
cool beans man XD
ThePolarisKid 2 years ago
awesome!
iankaufman80 2 years ago