Anaglyph 3D - Object out of the screen
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Uploader Comments (RubinDrensen)
Top Comments
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i don't know why but i tried to catch it with the hand O_o
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All Comments (127)
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"If you open your hand and put it to the lower edge of the screen, you really feel that the helicopter is over !"
I did that before I read that haha!
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@RubinDrensen so ist das
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isso e irado mesmo comprei meus oculos e show! de bola
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OMG ITS FROM OF
MY MONITOR!!! o_O!!!
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awesome o.O
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q carajos es esto what the fack
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I would be too happy if the helicopter flied out of the screen instead of modelling.......
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real!!!!!!!!!!!!!
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how do you know, in the 3d software, where is the "limit" of the screen?
how can I know if the object will be seen inside or outside the monitor?
henriqvist 11 months ago
@henriqvist You decide! In my case, I measured the distance (D) from my head to the monitor, and the angles between the 4 sides of the monitor and the middle between my eyes (H/V aperture angles). In 3D, I positioned the camera (eye pos) C centimeters in positive direction, the camera watching the origin. The origin is then at the screen distance from the viewer, centered in the middle of the virtual monitor. And negative Z coordinates are then, of course, in the screen.
RubinDrensen 11 months ago 3
oh, it seems complex...
but what i'm noticing now is that you didn't use parallel cameras, you used crossed cameras, right?
so the screen is in the point where they cross?
henriqvist 11 months ago
@henriqvist Yes, the screen is at the distance where the points through left and right projection give the same graphical result. Everything before or behind the screen will be horizontaly shifted while you fix the screen. The eye's are at separated positions but share the same target on the monitor (by squinting). That's why the use of a parallel projection to simulate the user's view is a mistake.
RubinDrensen 11 months ago