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Return of the Incredible Machine: Contraptions (Sierra) (2000) Tutorials 30 / 50

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Uploaded by on Apr 13, 2010

Sorry for the bad audio/video sync, I don't know how this happened. Please excuse me for this!

The general objective of the games is to create a series of Rube Goldberg devices: arrange a given collection of objects in a needlessly complex fashion so as to perform some simple task (for example, "put the ball into a box" or "light a candle"). Available objects ranged from simple ropes and pulleys to electrical generators, bowling balls, and even cats and mice, most of which had specific interactions with or reactions to other objects (for example, mice will run towards nearby cheese). The levels usually have some fixed objects that cannot be moved by the player, and so the only way to solve the puzzle is carefully arrange the given objects around the fixed items. There is also a "freeform" option that allows the user to "play" with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve.

Notably, the games simulated not only the physical interactions between objects, but also ambient effects like varying air pressure and gravity. The engine does not use a random number generator in its simulation of physics, assuring that the results for any given "machine" are reproducible.

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  • dude, I nostalgia'd to death. thanks for this.

  • always adored the soundtrack in IM2

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All Comments (8)

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  • havent played this since i was a kid, god this brings back memories

  • i got rippin baked and played this game- i owned

  • I had this game when i was 3 and i completed it on June 13, 2004

  • Me gustaria the response of the board knows 16 of the table footbal

  • I love this game so much.

  • where you get that game??

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