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Williams developer talks about Sinistar 2 of 4

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Uploaded by on Aug 11, 2007

From 1983 to 1984, Robert Mical worked on several games at the arcade games developer Williams Electronics, as a software engineer and a special effects artist. He created special effects, enemy intelligence, general game, graphics and interface logic, and contributed to documentation development.

From 1984 to 1987, he was a software engineer at Commodore. He created development tools and animation system software, and went on to invent Intuition, the Amiga user interface system software, which was a highly-renowned full-featured windowing and menu interface for the Amiga. Robert received his first patent for Intuition and he was a contributor to the design of the Amiga's hardware system. After leaving Commodore's employ, he became an independent contractor, serving the Amiga community by creating development and support tools and games for a number of clients.

Here He talks about game design and the game Sinistar by Williams.

Taken From Williams Arcades Greatest Hits 1 + my PSX Emulator. Sorry about the short clips.. but thats how it comes on the disc. :)

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Uploader Comments (GlassDarkly)

  • Guaranteed noone will ever be able to find... what?

  • Good question.. not much context to this clip. He's talking about an "Easter Egg" buried in the Sinistar code.

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All Comments (3)

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  • I know about the egg. It partly involves putting all the highscores is I

  • Its more than likely a Message containing some of the people who worked on Sinistar's names.

    Back then you couldnt really put credits to the people who worked on the game, so it was usally put in as an Easter Egg.

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