In this demo you will learn how to handle a relatively large 3D world with hundreds of assets in it. This tutorial also introduce how to handle soft body and soft body constraints, show you how to create and manipulate SIO2vertexshader as well as other type of 3D effect.
This tutorial will also teach you how deal with advanced collision callbacks, manipulate a 3D collision camera handle complex game state and how to load / unload on the fly and manage in-game memory and how to customize rendering using LUA by assigning scripts to world objects.
You will also learn how to handle simple bone animation and duplicate on the fly skeleton animated objects as well as handling their different action, visibility state etc...
This demo also introduce an advanced game architecture design that can be re-used for any type of 3D game. It organize resources in a fast and easy to use modular way that will allow you to gain access to any resources and the assets they contains from anywhere in your game.
From 2D to 3D this tutorial is a great place to start studying in order to create your own 3D game, definitely a show stopper, and alot to learn from this tutorial.
Awesome!!!
777trekker 1 year ago