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swarm

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Uploaded by on Dec 6, 2008

a an implementation of Craig Reynolds' flocking algorithm for sound and animation. each ellipse is a drummer hitting only one tuned drum at a regular rate. as the ellipse moves left to right, the rate increases, as it moves up to down, the drum hit's position in the cycle changes. i changed parameters for both visuals and audio on the fly. made entirely in supercollider.

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