WFRP 3rd Edition Seminar: 3 of 5
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All Comments (10)
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@viktorhat WFRP2 had an entire chapter devoted in the core rulebook devoted to nothing other than GMing, discussed GMing the entire way through, and one of the first available books for the game was a GM toolkit that had plothooks, random encounters, information on GMing additional things, and a GM screen with tons of tables.
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This does not seem appealing. It seems they are "boxing in" the more human elements of a role playing game.
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OMG everyone plays as he likes: "imagination"?! and WHY should the market keep OLD and undeveloped to "imagination"? maybe some cards are dumb, but d&d4rth and wh3rd are REALLY news things, its insane to go around screaming I AM A REAL ROLEPLAYER; keep in touch with the market, and the news.
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This edition is going to fail horribly *_*
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You play role-playing games with your imagination, not idiotic and expensive cards!
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i would use it even though i roleplay alot, it a part of the game....it should be used
They have made user interface pieces that are attractive. There is nothing wrong with the card system. It makes for a nice presentation layer.
Auticusx 2 years ago 3
I like that party sheet idea. I imagine advanced roleplayers could at least take some cues from that idea even if they don't want to use it :)
nutherefurlong 2 years ago 2