GAME OVERTHINKER v19
Uploader Comments (moviebob)
Top Comments
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@Th3OriginalGing3r pt. In addition, level select should be a universal standard in any game that it is plausible with. Once a level, chapter, dungeon or whatever has been completed, it should be selectable at any difficulty. No reason to have to make through your way through previous areas to replay a favorite sequence or boss battle. ability to turn on and off gibbing and gore too. Little work for developers, potentially huge payoff of allowing everyone to play and enjoy every game.
All Comments (535)
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The compelling element of game narrative (not all games though) is the sense of accomplishment, and improvement. Getting something done for you is the same reason that cheat codes are never really popular. I personally think this thing won't work, but that's just me. I have my own ideas but who the hell am I?
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I'm sorry - but Simon's Quest is just shit.
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I kinda don't understand this argument. Maybe it's the way in which I experienced gaming as a youngster. When I was a kid, I loved games. I played Sonic everyday. But, I've never beaten one. So, while I would guess I'd be counted as a hardcore gamer because I played everyday, the way in which I experienced them was on a casual basis.
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There's a thing called flow - it's the balance between challenge and skill level. Games that are good should balance this - some hardcore games do not do that. As your skill level goes up, your challenge should rise too. Most people would level grind - but these are older gamers. :D
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Level Grinding is fun for me. ^^
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The third gameplay type... was I the ONLY person who thought of Metroid 3's start screen after a couple minutes, where the game would show you how to do the secret speed boots move, bomb heal move, bomb jump move, charge spin move?
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My Grandma already knows who Ganondorf is because she plays Zelda.
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Order of Ecclesia... <3
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What about our childhood? Nobody cared, when I kept my console powered for a week, because there was no save! Or did anyone told me how to beat another boss in the game? Nope - I did it myself. At my age of 8 every single male child was a hardcore gamer. Where did they go?
Ayla "offered" herself to Lucca? I don't remeber that.
angrycowtipper 2 years ago
It was cut from the SNES U.S. versions, I believe, but was in the European and Japanese ones. It's restored for the DS version in the U.S.
It happens right after you "save" Ayla the first time. As in the original SNES version, she "hits on" Crono, then to Lucca as well because "you strong, too!" Subsequent dialogue makes it's explicit: "Ayla like both!"
moviebob 2 years ago 9