Sfera: a game with real-time path tracing rendering

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Uploaded by on Dec 10, 2011

Sfera is a game, mostly written using OpenCL and OpenGL, with real-time path tracing (i.e. ray tracing) rendering. It includes a Bullet Physics based engine. the sources and pre-compiled binaries are available here: http://code.google.com/p/sfera

The video is recorded on a i7 860 + 1xHD5870 at 640x360. The multi-gpu example runs on a i7 860 + 2xHD5870+1xHD5850 at 850x450.

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Science & Technology

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Standard YouTube License

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Uploader Comments (Dade916)

  • @ROyaLxCrYsis:It is done in real-time, just in case you didn't noticed.

Top Comments

  • @ROyaLxCrYsis You do realize this is rendered in real time? Please read the description before making assumptions and insulting people.

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All Comments (31)

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  • Damn... You can run a game with path tracing when I have to wait at least 1 minute until first sample will arive ... Amazing mate

  • Amazing... i wonder what games will look like in 10 years... and general computing hardware architecture/speeds...

  • So how would this do in my Bitcoin rig? It has a 5870, 5850, 5850, and 5830

  • mindfuck)) need more view angel. very scary benchmark - looks like 5850 really sucks in this game, but it does about 30 fps ingame. pretty good. thanks )

  • Can't even get this to run with OpenCL on any system.

  • @ROyaLxCrYsis haha, YOU FAIL!

  • Fantastic!

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