Uploaded by leedavis26 on Nov 10, 2008
Cpl_Mill CT Default
This is your standard Default for CT side on Cpl_mill. You will find that 90% of the teams (if not 100%) run this strat in one way or another but its usually a 2 / 1 / 2 split. 2 CTs at Bombsite A. 1 watching MID usually with an AWP. 2 watching Bombsite B. The positions will change but the basic strat will stay the same.
1. Player 1 will rush Bombsite A. Player 1 will flash deep into Kitty blinding any Ts that may be pushing Kitty. In this strat, I have Player 1 playing close to Kitty so when Player 2 spots any Ts Player 1 can push out and catch any Ts off guard that are focused on Player 2. Player 1 should also Nade if Ts are spotted. There are several places to play in Bombsite A. Player 1 should not push up until 2 or 3 Ts are dead. Player 1s main objective to protect the bombsite, not push. Weapon M4A1 should be used due to movements made by Player 1.
2.Player 2 will rush Bombsite A. Player 2 will flash deep into Kitty after Player 1 does. Player 2 wants to space the flashes out so that when the Ts get flashed the flashes will last longer which will take more time off the clock. Player 1 and 2 will want to use all their flashes but not at the same time. Player 2 will also want to Nade if Ts are spotted. Player 2 can take up position as shown to better see down Kitty and take the offensive on any Ts using Kitty. Weapon M4A1 should be used if Player 2 plays Sewer Grate but if AWP is used then he should play back more usually hiding behind boxes under the windows.
3.Player 3 will rush with Player 4 toward Bombsite B taking up position as shown. There are several spots for Player 3 to use. Taking up positions behind any boxes or up in the tree or up beside ladder inside Bombsite B are all good spots. Player 3 will want to change positions as much as possible especially if the Ts are rushing the Spiral Stairs quite often. Player 3 should use positions that better looks down into Box Room B but that is up to Player 3. Player 3 should also Flash and Nade spiral if need be. Smokes should be thrown deep into Spiral or up by Ladder to confuse the Ts. Weapon AWP can used for this strat especially if Player 3 is by ladder in Bombsite B.
4.Player 4 will rush with Player 3 but will take another route to Bombsite B. Player 4 will take position either by Gate so that he can see the Ts pushing Spiral Stairs or Player 4 can take position in CT Stairwell which is by Gate. Flashes and Nades should be used appropriately and Smokes should be thrown deep in Spiral to confuse the Ts. Weapon AWP can be used.
5.Player 5 will be playing MID Ramp and this positions is usually the AWP position. Player 5 should smoke down toward Box Room B to make the Ts push out of their normal position which is usually AWPing from behind a box. You want to make them expose more of their body if possible or force them to use MID Ramp from Box Room A hallway. Player 5 should flash occasionally into MID but save some for Kitty if the Ts push it heavily. Player 5 has a key role to play. He has to defend MID Ramp and Kitty and also be ready to flank to B bombsite if need be. Weapon AWP is the primary weapon of choice for this position.
Thank you for noticing my videos. I am actually helping teach some of the newers guys coming into our clan to be better players and to get them up to speed when/If they want to join our CAL team. I actually have strats to go along with all the videos I post. I have them posted on our website in our forums under H0nkey's Classroom. Feel free to check it out.
Also here is our website and CS Servers.
http://peacekeepergaming.com/
{PK}PeaceKeeper Warzone D2 16k NO AWP/AUTO
216.52.148.247:27015
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- Esea
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- CounterStrike
- CS
- cpl_mill
- peacekeeper
- peace
- CSS
- keeper
- CSGO
- h0nkeythekid
- leedavis26
- strike
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