Overgrowth Alpha 155 changes - Wolfire Games

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Uploaded by on Oct 30, 2011

Preorder at http://www.wolfire.com/preorder
Follow @wolfire at http://www.twitter.com/wolfire

http://blog.wolfire.com/ David demonstrates some of the new features he added in the last week:

- Added weight maps to control detail objects density
- Enabled object mirroring
- Changed how models are stored in memory for better stability
- Unified quit path for nicer cleanup
- Cleaned up detailmap4 shader
- Testing out shader macros
- Added warning message when using Intel GPU

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Top Comments

  • 1:27 and onward looks a lot like the Call of Duty games.

  • @IRL337Gamer Really? You've played Skyrim? How am I supposed to believe this?

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All Comments (242)

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  • @doggod106 But what if they go (very unlikely) bankrupt or something? I bought Minecraft in alpha because it was half the price of this as of now. I mean sure, this game is probably worth it as of now, but during Minecraft's alpha, there was a core gameplay mechanic. This, I'm not sure about. From the videos I've watched it's currently just an engine sandbox with some pretty badass features, such as the bone thing where you just place bones and it aligns with animations

  • @Gkthepwner If you buy it you get all versions including final without extra fee so you are just buying the game and getting something extra.

  • Honestly I would buy this RIGHT NOW, but $30 is a bit for an Alpha. If this goes on Steam I'll probably get it during a sale of some sort.

  • @shaboigyn google is your friend

  • how do i change my graphics to discrete plz answer i need some help

  • your coding screen hurts my eyes e_e

  • OH GOD IT'S SHINY

  • You should make the characters make longer steps, and less of them, but the same speed (kinda like leaps, because it just looks a little ridiculous how quickly they swing their arms :D)

  • @Aaronmac404 You mean Coll uf Daty: Chrome Ops? *sponsered by google chrome*

  • the wolfs tail kind of sucks...

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